using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;

public class SocketEvents : MonoBehaviour
{
    XRSocketInteractor interactor;

    public Animator animator;

    private void Awake()
    {
        interactor = GetComponent<XRSocketInteractor>();
    }

    private void OnEnable()
    {
        interactor.selectEntered.AddListener(OnSelectEntered);
        interactor.selectExited.AddListener(OnSelectExited);
    }

    private void OnEnable()
    {
        interactor.selectEntered.RemoveListener(OnSelectEntered);
        interactor.selectExited.RemoveListener(OnSelectExited);
    }

    private void OnSelectExited(SelectExitEventArgs arg0)
    {
        throw new NotImplementedException();
    }

    private void OnSelectEntered(SelectEnterEventArgs arg0)
    {
        throw new NotImplementedException();
    }

}
